SKU: 78753287151

Cursive Capital Letter

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Description

Cursive Capital LetterPrice is per letter. If you would like more than one capital letter, please place them in your cart individually. By ordering, you approve the font of the letter, as seen in photo 2. Decorate your space with a felt ball capital letter! They fit any decor because you choose the pattern and colors to match your home and style perfectly :) The 3rd photo shows all of the colors available and the4th photo shows the patterns available. Obviously that's the

Price is per letter. If you would like more than one capital letter, please place them in your cart individually. By ordering, you approve the font of the letter, as seen in photo 2.

Decorate your space with a felt ball capital letter! They fit any decor because you choose the pattern and colors to match your home and style perfectly :) The 3rd photo shows all of the colors available and the4th photo shows the patterns available. Obviously that's the pattern chart for my cursive words, but they are all accommodating to a single letter as well. If you want a pattern that I haven't thought of, let me know and I can try to do it for you!

NAME YOUR LETTER IN THE PERSONALIZATION SECTION. 

NOTE------- By ordering, you approve the font of the letter, as seen in photo 2. I will send a photo of your requested pattern and colors within 1-4 BUSINESS days of your order. Please be watching your emails and have notifications turned on! :) We can make minor edits to the letter at that time, in case you want to swap a color or adjust placement of a few of the felt balls.

All letters are made from white PLA plastic and all felt balls are 2.5cm, though vary slightly because they are handmade. The white frame is just under 1 inch depth, so the felt balls peak out a little. This lets you see the felt balls from the side angle too! Letters will have 2 holes in the back for level hanging, so grab a level and some small nails and a hammer. They are easy to hang and light enough that they don't need a stud!

Every letter measures about 12 inches tall but the width will vary by letter. If you need to know width before ordering, contact me and I can give a pretty good estimate (not all letters have been 3D printed yet, which is why the second photo is a software rendering of what each letter looks like). We have legally purchased one font for this product line and because of the time consuming nature of design, we do not offer adjustments to the letter's shape or features. However, I will admit J is truly awful in this font so message me and we might redesign that one, lol! Other sizes are not available because the design is based on the thickness of one felt ball and we are limited by the print bed of our 3D printer.

LOOKING FOR A WHOLE NAME OR WORD? We can do any word or name you would like! We charge $10 more per letter for the design involved for custom words, so please contact me and I can set up a custom listing for your custom word! 

WANT SOMETHING SIMILAR BUT LARGER TO MAKE A BIGGER STATEMENT ON YOUR WALL? Check out my felt ball block letters, they are fully customizable and all letters are available and any word is possible (with no added design fees!) Link to shop section: https://www.etsy.com/shop/WoolJamboree?ref=seller-platform-mcnav§ion_id=23293665

Email me with questions! [email protected] - Amy -


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SKU: 78753287151

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4.2 ★★★★★
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robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Houston, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Lexington, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Omaha, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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