SKU: 40056220812

Perfection Floor Tile SodaPop Shoppe Black Marble (4) 20-in x 20-in Water-Resistant Interlocking Luxury Vinyl Tile Flooring, 16.7-sq ft Carton

Sale price$81.57 Regular price$90.63
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Description

Perfection Floor Tile SodaPop Shoppe Black Marble (4) 20-in x 20-in Water-Resistant Interlocking Luxury Vinyl Tile Flooring, 16.7-sq ft CartonSodaPop Shoppe Black Marble Interlocking LVT Tiles, 20x20 in Retro inspired luxury vinyl tiles with a black and white marble checker pattern. Hidden interlocking tabs create a floating, water resistant floor thats easy to install and maintain. Ideal for kitchens, baths, and living spaces. Key Features: Hidden Interlocking Design: Loose lay tiles with easy fit tabs for fast DIY installation Water Resistant & Durable: Urethane wear layer resists stains,

SodaPop Shoppe Black Marble Interlocking LVT Tiles, 20x20-in

Retro-inspired luxury vinyl tiles with a black-and-white marble checker pattern. Hidden interlocking tabs create a floating, water-resistant floor that’s easy to install and maintain. Ideal for kitchens, baths, and living spaces.


Key Features:

  • Hidden Interlocking Design: Loose-lay tiles with easy-fit tabs for fast DIY installation
  • Water-Resistant & Durable: Urethane wear layer resists stains, scratches, scuffs, and mildew
  • Comfort Underfoot: 5-mm thick LVT offers anti-fatigue performance with satin finish
  • Versatile Layouts: Straight-edge joints allow checkerboard or patterned designs
  • Residential & Commercial Warranty: Limited lifetime residential/10-year commercial coverage

Specifications Table:

Specification Details
Series Name SodaPop Shoppe
Manufacturer Color/Finish Black Marble (4)
Color/Finish Family Multiple colors/finishes
Color Shade Medium
Tile Size 20-in x 20-in
Actual Length (Inches) 20
Actual Width (Inches) 20
Actual Thickness (Millimeters) 5
Length Measurement 20-in
Width Measurement 20-in
Thickness Measurement 5-mm
Square Footage Per Carton (Sq. Feet) 16.7
Square Footage Per Piece (Sq. Feet) 2.7
Wear Layer Thickness (Mils) 0.05
Construction Type LVT
Protective Wear Layer Urethane
Edge Type Straight edge
Pattern Patterned look
Gloss Level Medium
Textured Yes
Groutable No
Floating Yes
Installation Type Interlocking
Luxury Vinyl Tile Yes
Commercial/Residential Commercial/Residential
Use Location Indoor
For Use in Bathrooms Yes
For Use in Kitchens Yes
For Use Over Concrete Yes
For Use Over Tile Yes
For Use Over Vinyl Yes
For Use Over Wood Yes
Underlayment Included No
Sample Available No
Phthalate Free Yes
Scratch Resistant Yes
Skid Resistant Yes
Stain Resistant Yes
Style Traditional
Sub Floor Surface Clean, hard surface
Water Resistant Yes
Pieces per Carton 6
Wear Layer Durability Light traffic (0-mil to 11.99-mil)
Corresponding Moulding Item Number 3674489
CA Residents: Prop 65 Warning(s) No
Warranty Limited lifetime residential/10-year commercial
Backing Dry Back
UNSPSC 30161700

Frequently Asked Questions (FAQ):

Q: How many tiles come in a carton and how much area will it cover?
A: Each carton includes 6 tiles totaling 16.7 sq ft, with approximately 2.7 sq ft per tile.


Q: Do I need adhesive or grout to install these tiles?
A: No. These are floating, interlocking tiles and are not groutable or self-adhesive.


Q: Where can I install them?
A: Suitable for indoor use over clean, hard surfaces including concrete, wood, vinyl, and tile; ideal for kitchens and bathrooms.


Q: What is the tile size and thickness?
A: Each tile is 20 inches long by 20 inches wide and 5 mm thick.


Q: Are the tiles easy to maintain?
A: Yes. The urethane wear layer provides exceptional stain protection; simply sweep and damp mop as needed.


Vintage Marble Checkerboard, Effortlessly Chic

This tile channels the glamour of classic soda shops with a crisp black-and-white marble check that electrifies any room. The satin finish and generous 20-inch scale create a bold, graphic cadence underfoot. Style it with warm woods and brass accents to balance the cool marble tones and let the pattern sing. It’s a timeless foundation that instantly elevates everyday living to luxe ease.


Bring home the retro-chic marble check—install this easy interlocking LVT and transform your space today.

Shipping Notes
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  • Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 40056220812

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robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Fort Morgan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Draper, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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