SKU: 78471487866

WW Stoffentwurf

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Description

WW StoffentwurfMotiv: Maria Likarz Strauss Entwurf zu WW Stoff "Tatiana" Entwurfszeichnung fr die Wiener Werksttte, 1927 Papierauswahl: Fine Art Papier: Hahnemhle BAMBOO 290 g m 90% Bambusfasern 10% Baumwolle naturwei Sehr hochwertiges Papier aus ressourcenschonender Papierproduktion Opaque White Paper FSC, Grammatur: 120 g m Plakathnliches, dnnes Papier mit hoher Farbechtheit

Motiv:

Maria Likarz-Strauss
Entwurf zu WW-Stoff "Tatiana"
Entwurfszeichnung für die Wiener Werkstätte, 1927

Papierauswahl:

Fine Art Papier:
Hahnemühle BAMBOO
290 g/m² · 90% Bambusfasern · 10% Baumwolle · naturweiß
Sehr hochwertiges Papier aus ressourcenschonender Papierproduktion

Opaque White Paper
FSC, Grammatur: 120 g/m²
Plakatähnliches, dünnes Papier mit hoher Farbechtheit

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      SKU: 78471487866

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      4.2 ★★★★★
      Based on 1972 reviews
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      Verified Purchase
      Oilyraincloud
      Bozeman, US
      ★★★★★ 5
      Great introduction to Godot 4
      Format: Kindle
      I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on November 6, 2023
      R
      Verified Purchase
      rockspawner
      Lexington, US
      ★★★★★ 5
      Use boxes
      Format: Paperback
      Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on December 9, 2025
      A
      Verified Purchase
      Amazon Customer
      Whiting, US
      ★★★★★ 5
      Great!
      Format: Paperback
      Enjoying it a lot so far.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on February 21, 2025
      R
      Verified Purchase
      Roger Andersen
      Los Angeles, US
      ★★★★★ 5
      Learning Godot
      Format: Paperback
      simple and easy introduction to godot and gdscript.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on January 19, 2024
      J
      Verified Purchase
      Jennie M. Scaturro
      New York, US
      ★★★★★ 2
      A very frustrating experience
      Format: Paperback
      I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on July 27, 2024

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